Here is a preview of the Thief from my upcoming RPG Orto Solis:
Thief
Primary Stat: Dexterity
Prerequisites: None
Proficiency: Bow, Crossbow, sword, dagger, and leather armors.
Language: Common, Thieves Cant
Level Up:
- +1d6 to Primary Stat or +1d3 to any other.
- +1d6 HP.
Roll on the below table for an ability, if you roll a duplicate re-roll unless otherwise indicated:
Abilities
- Back-Stab - When using a ranged or one-handed weapon you may double the dice rolled for damage when attacking an enemy who is flat-footed.
- Thieves be Thieving - Gain +10% on any Thieving related checks. (Pickpocket, Sneak, Hide, Pick Locks, etc.)
- On Edge - You never receive penalties for being flat footed. +15% to on checks to avoid traps, AOE Spells, and Breath Weapons.
- Always More Space for Loot - You gain an additional 5 carried inventory spaces that do not count towards encumbrance. (They must be used for valuables).
- Twitchy Reflexes - If you are hit by a Trap, AOE Spell, or Breath Weapon, you take half damage.
- Return to Shadows - In combat you can roll to Hide with a +10% even when enemy's would normally be able to see you.
Simply Lucky - Rolling doubles always counts as a critical success even when normally it would be a failure.
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